Monday, October 20, 2008

End-to-End Game Development

Art Services :
3D modeling
  • Environmental model - Organic and inorganic sets and props model

Character model
  • Low polygon game model
  • High detail model for normal map and occlusion map generation

Rigging
  • Custom rigging and skinning for better controls over the ready made rigs

Texturing
  • High details texturing - Diffuse, Normal, Occlusion, Specular map textures

Animation
  • Loop animation for games with minute details whether it be Max or Maya
  • Animation from Motion capture data for more realistic animation