3D modeling
- Environmental model - Organic and inorganic sets and props model
Character model
- Low polygon game model
- High detail model for normal map and occlusion map generation
Rigging
- Custom rigging and skinning for better controls over the ready made rigs
Texturing
- High details texturing - Diffuse, Normal, Occlusion, Specular map textures
Animation
- Loop animation for games with minute details whether it be Max or Maya
- Animation from Motion capture data for more realistic animation